The type of a geometric primitive, i.e., points, lines, and triangles.
        
        
        Source: 
        Core/PrimitiveType.js, line 14
    
    
Members
- 
    staticconstantPrimitiveType.LINE_LOOP :Number
- 
    
    0x0002. Line loop primitive where each vertex (or index) after the first connects a line to the previous vertex, and the last vertex implicitly connects to the first.Source: Core/PrimitiveType.js, line 38
- 
    staticconstantPrimitiveType.LINE_STRIP :Number
- 
    
    0x0003. Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.Source: Core/PrimitiveType.js, line 46
- 
    staticconstantPrimitiveType.LINES :Number
- 
    
    0x0001. Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.Source: Core/PrimitiveType.js, line 29
- 
    staticconstantPrimitiveType.POINTS :Number
- 
    
    0x0000. Points primitive where each vertex (or index) is a separate point.Source: Core/PrimitiveType.js, line 21
- 
    staticconstantPrimitiveType.TRIANGLE_FAN :Number
- 
    
    0x0006. Triangle fan primitive where each vertex (or index) after the first two connect to the previous vertex and the first vertex forming a triangle. For example, this can be used to model a cone or circle.Source: Core/PrimitiveType.js, line 73
- 
    staticconstantPrimitiveType.TRIANGLE_STRIP :Number
- 
    
    0x0005. Triangle strip primitive where each vertex (or index) after the first two connect to the previous two vertices forming a triangle. For example, this can be used to model a wall.Source: Core/PrimitiveType.js, line 63
- 
    staticconstantPrimitiveType.TRIANGLES :Number
- 
    
    0x0004. Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.Source: Core/PrimitiveType.js, line 54
